Price of healing potions

Effects are instantaneous. An unconscious character cannot drink potions.

  • 250 GP – restores 1D6+1 HP
  • 500 GP – 2D6+2 HP
  • 1000 GP – 3D6+3 HP
  • 2000 GP – 4D6+4 HP
  • 5000 GP – Heals all wounds
  • 10000 GP – Heals all wounds and cures diseases

Foraging

The character must spend 4 hours foraging. During this time, they can make 2 searches, or 4 if they have an affinity with nature: barbarian, druid, etc.

The player indicates beforehand which plant(s) they are looking for. For each search, they roll 1d6 and consult the tables below to see if they found what they were seeking.

Example: a barbarian spends 4 hours foraging. As his class has an affinity with nature, he can make 4 searches. He wants to do 2 searches for Pilgrim’s Herb and 1 for Coke-Pollen. For the Pilgrim’s Herb, he rolls 2d6 and gets a 3 and a 4, which allows him to find one. For Coke-Pollen, he rolls 2d6 and gets a 2 and a 6, finding none.

List of plants

Edible plants

Chance to find / cost Name Effect Taste Appearance
4-in-6 / 1 SP Pilgrim’s Herb 1 ration Bland Grass-like plant similar to wheat
2-in-6 / 2 SP Boba Root 1 ration Spicy Blue potato-like root
2-in-6 / 2 SP Lemon Berries 1 ration Sour Small yellow berries
3-in-6 / 1 SP Loumpa Fruit 1 ration Sweet Melon-sized, smells like cheese
3-in-6 / 1 SP Parasol Leaf 1 ration Bitter Green leaf 1–2 meters wide
3-in-6 / 1 SP Toothbreaker Acorn 1 ration Hard as wood Black acorn

Medicinal plants

Chance to find / cost Name Effect Side effects Appearance
1-in-6 / 10 GP Blood Plum Cures poison Nosebleed
Save vs poison or suffer nosebleeds for 24h and lose 1D4 HP
Small red fruit with a metallic taste
2-in-6 / 5 GP Maiden’s Leaf Cures diseases Diarrhea
Save vs poison or lose 1D4 HP
Leaf shaped like a vulva
1-in-6 / 80 GP Coke-Pollen 1D4 HP/round Addiction
Save vs poison or -1 to all actions per day without a dose (remedy: Golden Fern)
White flower bud containing pollen
2-in-6 / 40 GP Scar Nettle 1D4 HP/turn Skin irritation
Save vs poison or next rest is not restorative
Stinging leaves
1-in-6 / 20 GP Murky Nut 1D6 HP/hour Blurred vision
Save vs poison or -2 to all vision-based actions for 24h
Black nut
2-in-6 / 10 GP Golden Fern 2D4 HP/night Drowsiness
Save vs poison or -1 to all actions next day (remedy: coke-pollen)
Large leaves with iridescent sheen

Magical plants

Chance to find Name Effect Side effects Appearance
1-in-61 / 1000 GP Fairy Herb Removes curses Hallucinations
Save vs spells or hallucinate for 24h
Herb that glows under the full moon
1-in-6 / 100 GP Purple Honey Heightened senses for 24h Hypersensitivity
Save vs spells or risk blindness, deafness, etc., when overstimulated
Guarded by bees striped red
Save vs Breath or take -1D4 HP when harvesting
1-in-6 / 150 GP Bluecap Mushroom Cures petrification Drowsiness
Save vs spells or -1 to all actions for 24h
Small blue mushroom with a sweaty smell
1-in-6 / 20 GP Arcanic Spores Detect magic for 1 round Makes the skin glow pink for one week Press the mushroom to release its spores
1-in-6 / 100 GP Aquabulb Water breathing
for 1 turn
Nausea
Save vs spells or vomit water and take -2 to all actions for 1h
Large blue bulb topped with a green stalk
1-in-62 / Dead’s XP in GP Angel Dandelion Resurrection Madness
Save vs spells or be haunted by memories of the dead man in the grave
Violet-flowered dandelion
  1. Only under the full moon
  2. Grows only on fresh graves (less than 1 week) – only one search per grave

Poisons

Chance to find / cost Name Effect on failed saving throw Method of use Appearance
1-in-6 / 50 GP Nightmare Leaf Sleep in 1 turn Ingestion or injection Sap from a red-colored ivy
1-in-61 / 150 GP Dream Pollen Instant sleep Inhalation – requires a ranged attack roll Powder from a small purple flower
1-in-62 / 80 GP Basilisk’s Eye Paralysis in 2D4 rounds Ingestion or injection Large grey flower with crystalized petals
1-in-6 / 40 GP JasFlie Nausea, -2 to attack Inhalation – requires a ranged attack roll Gas collected by fermenting the plant
1-in-63 / 100 GP Scorpion Heart -2D6 HP Apply to a blade – works once – dissipates after 1h (100 GP) Small oval, blood-red fruit
1-in-64 / 600 GP Black Lotus Death in 1D4 rounds Ingestion or injection Black lotus flower
  1. Only in forests
  2. Only in mountains
  3. Only in jungles
  4. Only in swamps